Every book written for this house, on one shelf. Tap a cover to read. New books appear here as they're made.
25 books · 2 readers · updated 3 Oct 2026
The Ballon d'Or, the World Cup, Messi vs Ronaldo — every answer to every "who won?" question. Starts the series.
Positions, offside finally explained with diagrams, the referee's cards, six skills to practise, legends and the greatest games ever.
What scouts really look for, life inside La Masia, the hard-road stories — and the real Bengaluru pathway, step by step.
A ten-country passport tour — Brazil's futsal, Iceland's miracle, Mané's hospital — ending at home in India.
Numbers & records: World Cup 2026 in full stats, every league's champions, all 23 World Cups ever played.
Found a club for real: origin stories, a crest forge, a kit designer with clash check — plus the printable Founder's Workbook.
The Museum of Weird: 149–0, the trophy-finding dog, sausage transfers — all true, plus the Believe It or Not game.
A live countdown to the 100-year World Cup — three continents, the Age Machine, and a predictions time capsule sealed until 2030.
The physics of impossible free kicks — Newton, the Magnus effect, the ball NASA studied — with a playable Free Kick Lab.
The world's great derbies — and Kolkata's fish-market rivalry, the best derby story on Earth. Ends with Name That Derby.
Kings of Europe: how it works, every record, the greatest comebacks, PSG's back-to-back — and Road to Glory, a playable penalty-shootout run to the trophy.
YOU are the hero: pick your position, plan your week, survive the academy trial, and win the Monsoon Cup final on penalties. Your stats and choices are saved for Book Two.
Ages 9 to 13: a blue bib, a memory passing drill, a list your name isn’t on, a fake scout, a broken-down bus, the Subroto Cup — and a letter. Carries on from Book One.
Ages 14 to 18: board exams, a first contract Papa has to sign, India’s Under-17s, two weeks in Europe, and a debut at the Fortress.
Ages 18 to 22: choose Portugal, Belgium or Norway. Six words of a new language, a long winter, a cup final — and the Champions League anthem.
The biggest clubs, a Champions League final, and the night India walks out at a World Cup. The end of the saga — and your whole career on one card.
The 30-year saga: Dr. Bug, the secret Mew, Pokémania, all nine generations — earn 8 badges, then face the League exam.
The competitive curriculum — type math, doubles strategy, Worlds legends, the Type Trainer arcade, and NOW a full turn-based Battle Simulator.
The Studio: real Game Freak design rules, a creature mixer and name forge — now with the Champion Forge: build a custom Pokémon and battle it.
All 18 types, all 324 matchups — tappable, explained, machine-verified. The book the Sparring Hall runs on.
YOU are the hero: choose your starter, catch your team, fight real battles, earn 2 badges — and meet Team Monsoon. Your choices are saved forever.
Yantra City’s wired-up Electric gym, a moonlit Dark gym in Sundara Jungle, a new catch, evolutions — and the night Team Monsoon steals the Blue Orb. Carries on from Book One.
A night train to the desert, a trade with Arjun, a gym inside a sandstorm, a toy train into the tea hills, your starter’s final form — and the legend of Kyogre.
A monastery on a cliff, a Flying gym on the roof, your sixth Pokémon, Commander Megh in the storm, the Jade Orb — and the Ice gym at the top of the world.
The sea wakes up. Something comes down from above the clouds. Then Victory Road, the Elite Four — and the Champion of Aravalla. The end of the saga.